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100 Card Games Quiz: Can You Name It? (1)

Name this card game from a single photo—zero shuffles, all memory.

100 Card Games Quiz: Can You Name It? (1)
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About This Quiz

Whip out that lucky deck and refine your poker face.

Welcome to the world where shuffling is an art and "Go Fish" is just the warm-up.

One photograph, one prediction, and probably one house rule controversy.

Grandma’s “friendly” Go Fish? Round one.

Vegas-level Texas Hold’em where folding is an art form? Round two.

That one Euro-game whose 40-page rulebook contradicts itself and whose Reddit thread is 600 posts of pure setup rage? Final boss.

Keep that poker face and count your cards. If the deck feels off, blame that friend who “never shuffles right.”

1/30

1. Lost Cities

[C] Lost Cities | Knizia's math disguised as archaeology. Starting an expedition you can't finish is basically the card game equivalent of emotional damage.

2/30

2. San Juan

[D] San Juan | Puerto Rico without the colonialism discourse. Cards are buildings, goods, and money simultaneously because efficiency beats thematic sense every time.

3/30

3. Bohnanza

[A] Bohnanza | Bean trading where you can't rearrange your hand. Forced generosity makes economists cry. Wax beans remain universally unwanted somehow.

4/30

4. Citadels

[C] Citadels | Medieval role selection where the assassin always knows exactly who picked architect. Merchant gets rich while everyone else gets stabbed.

5/30

5. Magic: The Gathering

[C] Magic: The Gathering | Cardboard crack since 1993. Your deck costs more than your car but still loses to a twelve-year-old with borrowed cards.

6/30

6. Modern Art

[B] Modern Art | Auction game proving art value is completely made up. Kiki sells for millions while Ramon can't give paintings away apparently.

7/30

7. Battle Line

[B] Battle Line | Ancient warfare via poker hands. Claiming three adjacent flags sounds easier than it is. Tactics cards exist to ruin perfect strategies.

8/30

8. Cribbage

[C] Cribbage | Pegging board and weird counting to 31. Nobs, nibs, and muggins sound made-up but aren't. Fifteen-two, fifteen-four, and nobody knows what's happening.

9/30

9. Hearts

[B] Hearts | Avoid points unless you're shooting the moon. Queen of Spades ruins lives. That person who counts cards makes everyone else miserable.

10/30

10. Poker

[C] Poker | Bluffing game where sunglasses indoors seems reasonable. Bad beats stories last longer than actual games. Everyone's uncle claims they almost went pro.

11/30

11. Coloretto

[A] Coloretto | Chameleons teaching set collection and push-your-luck. Taking that fourth color hurts. Plus two cards exist purely to cause suffering.

12/30

12. For Sale

[C] For Sale | Property flipping in thirty minutes. Bidding half-increments annoys everyone equally. Cardboard coins feel better than the properties you're buying.

13/30

13. Spades

[D] Spades | Partnership game where nil bids cause divorces. Sandbagging penalties teach honesty the hard way. Books and bags, neither involving literature or luggage.

14/30

14. BANG!

[A] BANG! | Spaghetti Western where the sheriff's identity isn't secret. Beer heals bullet wounds logically. Jail means skipping turns until you roll dynamite.

15/30

15. Saint Petersburg

[D] Saint Petersburg | Russian aristocrats buying aristocrats to buy more aristocrats. Money becomes points eventually. Observatory seems worthless until someone demonstrates otherwise painfully.

16/30

16. Tichu

[A] Tichu | Chinese climbing game where calling Grand Tichu before seeing cards requires titanium confidence. Phoenix confuses everyone. Bombs destroy friendships and point spreads equally.

17/30

17. Colossal Arena

[A] Colossal Arena | Betting on monsters that fight via secret manipulation. Backing the Titan seems smart until everyone else ensures its immediate death.

18/30

18. No Thanks!

[D] No Thanks! | Taking cards you don't want with chips you need. Runs reduce pain mathematically. That 24 with eleven chips suddenly looks attractive.

19/30

19. Catan Card Game

[D] Catan Card Game | Two-player Catan taking twice as long somehow. Tournament rules add complications nobody requested. Dice determine everything important as usual.

20/30

20. Jambo

[C] Jambo | African trading where utility cards break the game occasionally. First to sixty gold wins. Elephants, drums, and math combine confusingly.

21/30

21. Take 5

[D] Take 5 | Also called 6 Nimmt! because German names sell games apparently. Sixth bull takes rows. Playing 104 feels safe until everyone else does too.

22/30

22. The Spoils

[A] The Spoils | CCG that died competing with Magic. Threshold mechanic was innovative. Nobody remembers this exists except collectors with full sets.

23/30

23. Bridge

[A] Bridge | Four players, centuries of tradition, infinite complexity. Bidding conventions require memorizing books. Duplicate scoring ensures skill beats luck eventually.

24/30

24. Mystery Rummy: Jack the Ripper

[B] Mystery Rummy: Jack the Ripper | Rummy meets Victorian murder. Victims score points disturbingly. Ripper escaping changes scoring because thematic accuracy matters apparently.

25/30

25. Mü & More

[B] Mü & More | German trick-taking collection nobody can pronounce. Triangle cards exist because regular cards weren't confusing enough. Chief determines everything important.

26/30

26. Blue Moon

[D] Blue Moon | Knizia's attempt at Magic without mana. Dragons fight using basic math. Deck construction limited to prevent wallet destruction thankfully.

27/30

27. Pit

[B] Pit | Commodity trading through screaming since 1904. Bell ringing adds chaos unnecessarily. Corner the wheat market while losing your voice.

28/30

28. Fairy Tale

[B] Fairy Tale | Drafting game completed in ten minutes. Unflipped cards waste points efficiently. Dragon attacks because fairy tales need danger apparently.

29/30

29. Schotten Totten

[A] Schotten Totten | Scottish border dispute via three-card poker. Nine stones, simple rules, endless analysis paralysis. Tactics variant adds chaos for masochists.

30/30

30. Werewolf

[B] Werewolf | Social deduction where logic loses to volume. Moderator watches friends destroy each other. Everyone claims villager unconvincingly. First death feels personal.

Your Scorecard

100 Card Games Quiz: Can You Name It? (1)

  • Correct
  • Correct Rate
    %Avg Correct Rate
  • L1Difficulty Level
    1xPoints
  • Get Points
  • Perfect100%
  • Excellent≥90%
  • Very Good≥80%
  • Good≥70%
  • Passed≥60%
  • Failed≤50%

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