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100 Card Games Quiz: Can You Name It? (2)

Name this card game from a single photo—zero shuffles, all memory.

100 Card Games Quiz: Can You Name It? (2)
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About This Quiz

Whip out that lucky deck and refine your poker face.

Welcome to the world where shuffling is an art and "Go Fish" is just the warm-up.

One photograph, one prediction, and probably one house rule controversy.

Grandma’s “friendly” Go Fish? Round one.

Vegas-level Texas Hold’em where folding is an art form? Round two.

That one Euro-game whose 40-page rulebook contradicts itself and whose Reddit thread is 600 posts of pure setup rage? Final boss.

Keep that poker face and count your cards. If the deck feels off, blame that friend who “never shuffles right.”

1/30

1. Stick 'Em

[B] Stick 'Em | Dice determine which cards to collect. Memory game where forgetting costs points. Somehow both too simple and unnecessarily complicated simultaneously.

2/30

2. High Society

[A] High Society | Bidding game where poorest player automatically loses. Status symbols cost millions you don't have. Red cards force spending against everyone's will.

3/30

3. Apples to Apples

[D] Apples to Apples | Judge picks favorites while everyone argues objectivity. Helen Keller beats everything inexplicably. Green cards accumulate proving nothing about your humor.

4/30

4. Frank's Zoo

[B] Frank's Zoo | Animals fight hierarchically except when they don't. Elephants fear mice canonically. Mosquitos beating everything makes less sense each play.

5/30

5. Guillotine

[A] Guillotine | French Revolution line management with terrible puns. Noble heads roll while players optimize point collection morbidly. Marie Antoinette worth most obviously.

6/30

6. Meuterer

[A] Meuterer | Mutiny on ships where captain changes constantly. Merchant sells goods nobody wants. Victory points hidden until someone unexpectedly wins.

7/30

7. Saboteur

[D] Saboteur | Dwarves dig for gold while saboteurs break everything. Path cards never connect properly. Everyone suspects the quiet player immediately.

8/30

8. Wyatt Earp

[C] Wyatt Earp | Wild West rummy where outlaws score points. Sheriff badges multiply capture values. Historical accuracy abandoned for gameplay immediately.

9/30

9. Netrunner

[C] Netrunner | Asymmetric cyberpunk before it was cool. Corporation versus hacker seems balanced until it isn't. Ice melts when you need it most.

10/30

10. Nuclear War

[A] Nuclear War | Mutually assured destruction as entertainment since 1965. Propaganda cards delay inevitable apocalypse. Spinner determines millions of casualties casually.

11/30

11. Mamma Mia!

[B] Mamma Mia! | Pizza making through memory and hope. Ingredients disappear into deck mysteriously. Pineapple on pizza causes real-world arguments predictably.

12/30

12. Caesar & Cleopatra

[B] Caesar & Cleopatra | Two-player influence where patricians pick sides reluctantly. Number cards do things. Philosopher changes everything last minute irritatingly.

13/30

13. Loot

[D] Loot | Pirates fight over merchant ships eternally. Captain breaks ties theoretically. That one ship worth 8 causes disproportionate warfare.

14/30

14. Ratzia

[A] Ratzia | Quick bluffing where lying becomes mandatory. Dice never match claims. Getting caught costs tokens you desperately need later.

15/30

15. Vampire: The Eternal Struggle

[C] Vampire: The Eternal Struggle | Five-player politics where everyone loses eventually. Bleeding left makes sense thematically. Four-hour games standard, friendships optional.

16/30

16. Pinochle

[C] Pinochle | Double-deck trick-taking Americans inherited from Germans. Melds score mysteriously. Around the table costs 240 somehow.

17/30

17. Show Manager

[D] Show Manager | Broadway productions through set collection. Musicals require everything. Critics appear exactly when your show lacks quality predictably.

18/30

18. Oh Hell!

[B] Oh Hell! | Tricks must match bid exactly. Also called Up and Down the River among family-friendly crowds. Scoring variations cause heated debates.

19/30

19. Edel, Stein & Reich

[A] Edel, Stein & Reich | Gems, stones, and realm literally. Simultaneous action selection causes analysis paralysis. Event cards ruin plans with German efficiency.

20/30

20. The Bottle Imp

[A] The Bottle Imp | Trick-taking where lowest card wins but curses you. Price drops inevitably. Literary theme justified by one Stevenson reference.

21/30

21. Wizard

[D] Wizard | Predict tricks while wizards and jesters break everything. Canadian exclusive until recently. Bidding zero hardest ironically.

22/30

22. Odin's Ravens

[C] Odin's Ravens | Race where ravens fly through matching landscapes. Auxiliary cards bend rules temporarily. Loki cards exist to annoy specifically.

23/30

23. The Great Dalmuti

[D] The Great Dalmuti | Social hierarchy where peasants become kings temporarily. Greater numbers are worse confusingly. Taxation reinforces class warfare literally.

24/30

24. Mille Bornes

[B] Mille Bornes | French racing where flat tires happen constantly. Safety cards provide immunity rarely. 1000 kilometers feels like actual distance traveled.

25/30

25. Skat

[C] Skat | Germany's national card game nobody else understands. Three players, two against one usually. Null games score backwards obviously.

26/30

26. Money!

[B] Money! | Currency collection where exchange rates hurt brains. Chinese coins worth least because game design predates sensitivity training.

27/30

27. Verräter

[C] Verräter | Traitor mechanism before traitor mechanisms were everywhere. Conflict resolution through rose selection seriously. Supply cards determine everything unfortunately.

28/30

28. Sluff Off!

[A] Sluff Off! | Trick avoidance where winning tricks hurts. Sluffing means discarding strategically. Wisconsin's revenge on standard trick-taking games.

29/30

29. Babel

[B] Babel | Temple building where destroying opponent's work satisfies deeply. Skills cards completely unbalanced. Two-player Knizia that nobody remembers exists.

30/30

30. Up Front

[D] Up Front | WWII squad combat without board. Relative range confuses everyone. Avalon Hill complexity in card form unfortunately.

Your Scorecard

100 Card Games Quiz: Can You Name It? (2)

  • Correct
  • Correct Rate
    %Avg Correct Rate
  • L1Difficulty Level
    1xPoints
  • Get Points
  • Perfect100%
  • Excellent≥90%
  • Very Good≥80%
  • Good≥70%
  • Passed≥60%
  • Failed≤50%

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