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100 Card Games Quiz: Can You Name It? (3)

Name this card game from a single photo—zero shuffles, all memory.

100 Card Games Quiz: Can You Name It? (3)
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About This Quiz

Whip out that lucky deck and refine your poker face.

Welcome to the world where shuffling is an art and "Go Fish" is just the warm-up.

One photograph, one prediction, and probably one house rule controversy.

Grandma’s “friendly” Go Fish? Round one.

Vegas-level Texas Hold’em where folding is an art form? Round two.

That one Euro-game whose 40-page rulebook contradicts itself and whose Reddit thread is 600 posts of pure setup rage? Final boss.

Keep that poker face and count your cards. If the deck feels off, blame that friend who “never shuffles right.”

1/40

1. Euchre

[D] Euchre | Midwest's favorite where jacks become supreme sometimes. Going alone requires confidence or desperation. Trump changes everything including friendships.

2/40

2. Turn the Tide

[C] Turn the Tide | Weather cards and life preservers determine survival. Sheep drown for points somehow. Highest card wins unless it definitely doesn't.

3/40

3. Middle-earth

[A] Middle-earth | CCG where Gandalf costs too much. One Ring corrupts mathematically. Tournament scene died with the movies ending sadly.

4/40

4. Botswana

[D] Botswana | Animal cards affect plastic animal values. Rhinos worth most until everyone has five. Reiner Knizia making economics fun again somehow.

5/40

5. David & Goliath

[B] David & Goliath | Trick-taking where lowest card wins but curses you. Biblical theme barely present. Goliath loses appropriately often actually.

6/40

6. Gang of Four

[B] Gang of Four | Chinese climbing game Days of Wonder published randomly. Gangs of combinations beat singles obviously. Multi-colored cards complicate everything needlessly.

7/40

7. Taboo

[D] Taboo | Describe words without using related words desperately. Buzzer causes anxiety disorders. Timer runs out during perfect explanations consistently.

8/40

8. Munchkin

[C] Munchkin | D&D parody lasting longer than actual D&D sessions. Level 9 brings out everyone's worst behavior. Winning requires backstabbing inevitably.

9/40

9. You're Bluffing!

[C] You're Bluffing! | Animal auctions where lying is encouraged. Also called Kuhhandel confusingly. Cows worth most because Germany apparently.

10/40

10. Gloria Picktoria

[B] Gloria Picktoria | Gladiator battles through simultaneous card play. Latin names sound educational. Shields block everything except bad decisions.

11/40

11. Family Business

[A] Family Business | Mob warfare where your gang dies individually. Contracts eliminate enemies efficiently. Double contracts cause vendetta spirals predictably.

12/40

12. Circus Flohcati

[C] Circus Flohcati | Flea circus push-your-luck lasting ten minutes. Trilogy cards end rounds prematurely. Gala shows score biggest somehow.

13/40

13. Rage

[C] Rage | Trick-taking with changing trump and hand sizes. Action cards modify everything. Commercial success in Germany exclusively somehow.

14/40

14. Schafkopf

[D] Schafkopf | Bavarian tradition requiring actual Bavarians to explain. Schneider and Schwarz sound insulting but aren't. Solo tout announces inevitable failure.

15/40

15. Battleground

[A] Battleground | Fantasy armies through cards only. No board, miniatures, or comprehension required. Distance measured in card lengths seriously.

16/40

16. Corsari

[D] Corsari | Pirate game nobody owns or remembers. BGG entry exists proving it's real. Mediterranean trading through obscure mechanisms.

17/40

17. Was sticht?

[A] Was sticht? | German trick-taking where trump changes constantly. Title means "what trumps?" answering nothing helpfully. Karl-Heinz Schmiel being experimental.

18/40

18. Killer Bunnies and the Quest for the Magic Carrot

[A] Killer Bunnies and the Quest for the Magic Carrot | Rabbits dying violently for vegetables. Winning determined randomly after hours. Expansions add complexity nobody requested.

19/40

19. Girl Genius: The Works

[D] Girl Genius: The Works | Steampunk webcomic becomes card game inexplicably. Spinning cards mechanic seems innovative. Clanks accumulate causing cascading disasters.

20/40

20. Groo: The Game

[C] Groo: The Game | Barbarian parody where stupidity helps. Kopecks count as negative points brilliantly. Cheese dip references confuse modern players.

21/40

21. Fluxx

[B] Fluxx | Rules change every turn chaotically. Draw 5 Play All creates infinite loops. Victory conditions shift before achieving them.

22/40

22. Mystery Rummy: Murders in the Rue Morgue

[B] Mystery Rummy: Murders in the Rue Morgue | Poe-themed rummy nobody requested but everyone enjoyed. Orangutan is wild appropriately. Evidence cards complicate basic rummy unnecessarily.

23/40

23. Shadowfist

[D] Shadowfist | Multiplayer CCG about controlling feng shui sites. Combat requires calculator occasionally. Still published despite nobody playing.

24/40

24. Die Fugger

[D] Die Fugger | Medieval merchant families trading cardboard. Knizia before he discovered simplicity. Pepper worth fortune historically accurate.

25/40

25. What the Heck?

[B] What the Heck? | Simultaneous bidding for numbered cards. Published under seventeen names globally. Negative points surprise newcomers consistently.

26/40

26. Space Beans

[C] Space Beans | Bohnanza in space lasting fifteen minutes. Collectible beans become alien beans creatively. Same designer milking bean theme.

27/40

27. Relationship Tightrope

[A] Relationship Tightrope | Couples therapy through competitive card play. Balance love and freedom mechanically. Exists but shouldn't probably.

28/40

28. Spite & Malice

[B] Spite & Malice | Skip-Bo's angry grandparent from 1970s. Stockpiles create frustration appropriately. Name describes gameplay and emotions perfectly.

29/40

29. SET

[A] SET | Pattern recognition where everything matters simultaneously. Twelve cards contain set theoretically. Arguments about what constitutes "different" constant.

30/40

30. Rook

[C] Rook | Christian cards avoiding satanic suits supposedly. Rook bird trumps everything mysteriously. Kentucky's official card game somehow.

31/40

31. Doppelkopf

[D] Doppelkopf | German trick-taking with secret partnerships. Two of everything confuses everyone. Finding partner requires deduction or luck.

32/40

32. Aquarius

[A] Aquarius | Hippie-themed connection game from Fluxx creators. Elements connect for points peacefully. Hidden goals remain hidden too long.

33/40

33. Plague & Pestilence

[A] Plague & Pestilence | Medieval medicine simulator depressingly accurate. Leeches cure everything apparently. Death common, victory pyrrhic typically.

34/40

34. Mus

[B] Mus | Basque game with hand signals legally. Partnership communication through gestures. Spanish national championship exists incredibly.

35/40

35. Victory & Honor

[C] Victory & Honor | Roman battles in fifteen minutes optimistically. Numbers beat each other simply. Historical accuracy sacrificed for playability.

36/40

36. Dr. Jekyll & Mr. Hyde

[A] Dr. Jekyll & Mr. Hyde | Two-player trick-taking asymmetrically. Jekyll wants ties, Hyde wants gaps. Literary theme forced unnecessarily.

37/40

37. Cheat

[A] Cheat | Lying about cards mandatory. Calling BS risks everything. Known as "I Doubt It" in polite company.

38/40

38. Cosmic Eidex

[B] Cosmic Eidex | French game nobody outside France knows. Space theme because 1990s. BGG rating from twelve people total.

39/40

39. Kupferkessel Co.

[D] Kupferkessel Co. | Copper pot company theme inexplicably. German economic game obviously. Exists in collections gathering dust.

40/40

40. Barbu

[C] Barbu | French trick-taking with seven different games. King declares which variant tortures everyone. Basically Hearts' complicated European cousin.

Your Scorecard

100 Card Games Quiz: Can You Name It? (3)

  • Correct
  • Correct Rate
    %Avg Correct Rate
  • L1Difficulty Level
    1xPoints
  • Get Points
  • Perfect100%
  • Excellent≥90%
  • Very Good≥80%
  • Good≥70%
  • Passed≥60%
  • Failed≤50%

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